Our new Sugar Glider prototype is out, and we'd love to hear what you think!
As we kick off the new year, we figured we'd share our highlight reel for the year that just went by. From new AWAY prototypes to international gaming events, we did a bit of everything in 2017!
With Christmas finally upon us, we wanted to give back to our fans with a fun little mini-game. Coming straight out of BW Labs' Game Jam Series, our team took 8 hours to build this Christmas-themed wave shooter with a little twist... it's in Virtual Reality!
New game mechanics, environments, and event announcements are on the agenda for this week's DevBlog!
Our game has seen a lot of evolution over the past few weeks: from improving the game mechanics to polishing its visuals, almost every aspect of the game has changed in one way or another. Here's a brief recap of what we've been up to lately!
The first thing any developer has to consider when designing a video game are its 3C’s: Character, Controls, and Camera. In the new and exciting world of VR, we've approached the 3C's from a whole new direction...
New season, new look. With summer officially here, we think it’s about time we launch our Dev Blog. Hold on tight, let’s get this show on the road!
Thank you everyone, our game AWAY has been Greenlit and it's all because of your vote!
Stay tune, our free playable teaser is coming shortly
Merci à tous pour votre soutien et vos votes. Notre jeu AWAY est maintenant approuvé par Steam.
Préparez-vous, un démo jouable sera bientôt disponible
WE NEED YOUR VOTE! // ON A BESOIN DE VOTRE VOTE!
We were at MIGS 2016 and we had a blast!
We've tested our locomotion system prototype for our upcoming game A-WAY. Have you seen what we're preparing for you?