Welcome to AWAY's press kit!  We tried to cover the essentials, but if you need any additional information, feel free to reach out to us at info@breakingwalls.co and we'll happily make it available.

 

Factsheet

Developer:
Breaking Walls
Based in Montreal, Canada

Release date:
Winter 2018

Platform:
PC

Game Engine:
Unreal 4

Website:
http://www.awayseries.com/
AWAY on Steam

Social:
Facebook
Twitter
Instagram
Reddit
Youtube

Regular Price: TBD

Description

Inspired by nature documentaries, AWAY: The Survival Series is an episodic 3rd-person adventure game where you play as the last remaining animals on Earth.

A new twist on the adventure genre, the first episode of AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you experience nature's ultimate fight for survival through the eyes of the beast.

Features

  • Story-driven gameplay
    Set in a post-apocalyptic nature documentary, AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you make your way to safer ground.

  • Play as the Sugar Glider
    Sitting near the bottom of the food chain, this nimble marsupial makes up for its small size with superior agility as you jump, climb, and glide through your surroundings.

  • Stunning visuals
    From mighty treetops to the forest floor, immerse yourself in nature and uncover mysterious artifacts as you explore AWAY's breathtaking environments through the eyes of the beast.

  • Robust combat system
    Fend off vicious predators and hunt your prey as you encounter animals of all shapes and sizes in the perilous lands of AWAY.

  • Explore your world
    Stray off the beaten path and piece together the mysterious origins of your world as you tackle a variety of side-quests throughout your journey.

  • Original soundtrack
    Having worked on countless major soundtracks, ranging from games like Resident Evil, Call of Duty, and Destiny to movies such as Mad Max, Transformers, and Planet Earth II, Mike Raznick brings his experience as a multi-award winning composer and audio director to the AWAY series with an enchanting orchestral score.

Videos


Screenshots

AwayScreenshot4.png
AwayConceptArt.jpg


LOGO

Black Logo

White Logo

Black Logo – No Subtitle

White Logo – No Subtitle

 Logo with backdrop

Logo with backdrop

Media Mentions

Request press copy

To request a press copy of AWAY, simply send us an email at  info@breakingwalls.co and we'll be happy to send one your way!

STUDIO

Breaking Walls is an independent gaming studio based in Montréal, Canada, an international hub for innovation and expertise in game development.

With decades of experience working on AAA titles such as Assassin's Creed, Far Cry, and Rainbow Six, our team has a passion for creating immersive, visually stunning, story-rich entertainment experiences.

TEAM

  • Nathanaël Dufour
    Co-Founder, Creative Producer

  • Laurent Bernier
    Co-Founder, Creative Director

  • Sébastien Nadeau
    Co-Founder, Head of Technology

  • A.P. Johnson
    Head of Growth

  • Ghyslain Godon
    Game Designer

  • Paul Capo
    3D Artist

  • Damien Sauzet
    Sound Designer

  • Anuradha Mallik
    Community Manager

  • Liliana Muñoz
    Accounting

  • Mylène Paquet
    Graphic Designer

Contact