Welcome to AWAY's press kit! We tried to cover the essentials, but if you need any additional information, feel free to reach out to us at firstname.lastname@example.org and we'll happily make it available.
Inspired by nature documentaries, AWAY: The Survival Series is an episodic 3rd-person adventure game where you play as the last remaining animals on Earth.
A new twist on the adventure genre, the first episode of AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you experience nature's ultimate fight for survival through the eyes of the beast.
Set in a post-apocalyptic nature documentary, AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you make your way to safer ground.
Play as the Sugar Glider
Sitting near the bottom of the food chain, this nimble marsupial makes up for its small size with superior agility as you jump, climb, and glide through your surroundings.
From mighty treetops to the forest floor, immerse yourself in nature and uncover mysterious artifacts as you explore AWAY's breathtaking environments through the eyes of the beast.
Robust combat system
Fend off vicious predators and hunt your prey as you encounter animals of all shapes and sizes in the perilous lands of AWAY.
Explore your world
Stray off the beaten path and piece together the mysterious origins of your world as you tackle a variety of side-quests throughout your journey.
Having worked on countless major soundtracks, ranging from games like Resident Evil, Call of Duty, and Destiny to movies such as Mad Max, Transformers, and Planet Earth II, Mike Raznick brings his experience as a multi-award winning composer and audio director to the AWAY series with an enchanting orchestral score.
Destructoid – 09/2018
Someone’s making a sugar glider game
GAMINGbible – 03/2018
This survival game looks amazing (video)
UNILAD Gaming – 03/2018
Unleash the beast (video)
Request press copy
To request a press copy of AWAY, simply send us an email at email@example.com and we'll be happy to send one your way!
Breaking Walls is an independent gaming studio based in Montréal, Canada, an international hub for innovation and expertise in game development.
With decades of experience working on AAA titles such as Assassin's Creed, Far Cry, and Rainbow Six, our team has a passion for creating immersive, visually stunning, story-rich entertainment experiences.
Co-Founder, Creative Producer
Co-Founder, Creative Director
Co-Founder, Head of Technology
Head of Growth