Welcome to AWAY's press kit!  We tried to cover the essentials, but if you need any additional information feel free to reach out to us at info@breakingwalls.co and we'll happily make it available.

Download press kit here (screenshots & logos)

 

Factsheet

Developer:
Breaking Walls
Based in Montreal, Canada

Release date:
Q1 2020

Platforms:
PC, PS4

Game Engine:
UE4

Genre:
Action / Adventure
(Single Player)

Website:
https://www.awayseries.com/
AWAY on Steam
AWAY on Kickstarter

Social:
Facebook
Twitter
Instagram
Reddit
Youtube

Regular Price: TBD

Description

Inspired by nature documentaries, AWAY: The Survival Series is a 3rd-person adventure game that takes you on the Sugar Glider's breathtaking journey into the wild.

As cataclysmic storms bear down on the planet, you must travel across vast environments in search of safer lands. From the mighty treetops to the forest floor, immerse yourself in nature as you explore a vibrant world brimming with life, but beware of the dangers that await on your journey...

Features

  • Single-player Sugar Glider gameplay

  • Run, jump, climb, and glide through an organic, living world

  • Interact with an ecosystem of 20+ animals and insects

  • Play as up to a dozen different animals in various side quests

  • Nature documentary narration reveals a captivating storyline throughout your adventures

  • Semi-open world: Explore a wide diversity of environments, embark on side missions, and find hidden relics and artifacts scattered throughout the world

  • Skill-based combat with predators and prey

  • Enchanting orchestral soundtrack by award-winning composer and audio director Mike Raznick

Videos


Screenshots


LOGO

Black Logo

White Logo

Key Art

AWARDS

STUDIO

Breaking Walls is an independent game studio founded by industry veterans in Montréal, Canada, an international hub for innovation and expertise in game development.

With decades of experience working on AAA titles such as Assassin's Creed, Prince of Persia, and Far Cry, our team has a passion for creating immersive, visually stunning, story-rich entertainment experiences.

TEAM

  • Nathanaël Dufour
    Co-Founder, Creative Producer

  • Laurent Bernier
    Co-Founder, Creative Director

  • Sébastien Nadeau
    Co-Founder, Head of Technology

  • Ghyslain Godon
    Game Designer

  • Paul Capo
    3D Artist

  • A.P. Johnson
    Head of Growth

  • Anuradha Mallik
    Programmer

  • Damien Sauzet
    Sound Designer

  • Sage Minard
    Community Manager

  • Liliana Muñoz
    Accounting

  • Mylène Paquet
    Graphic Designer

Contact