Factsheet

Developer:
Breaking Walls
Based in Montreal, Canada

Release Date:
September 2019

Platforms:
PC + consoles

Game Engine:
UE4

Gameplay Length:
4-8 hours

Price Point:
≈$25 USD

Website:
http://www.awayseries.com/
AWAY on Steam

Contact:
André-Paul Johnson,
Head of Growth
apjohnson@breakingwalls.co

Social:
Facebook
Twitter
Instagram
Reddit
Youtube

Description

Inspired by nature documentaries, AWAY: The Survival Series is a 3rd-person adventure game that takes you on the Sugar Glider's breathtaking journey into the wild.

As cataclysmic storms bear down on the planet, you must travel across vast environments in search of safer lands. From the mighty treetops to the forest floor, immerse yourself in nature as you explore a vibrant world brimming with life, but beware of the dangers that await on your journey...

Features

  • Single-player Sugar Glider gameplay

  • Run, jump, climb, and glide through an organic, living world

  • Interact with an ecosystem of 20+ other animals

  • Nature documentary narration reveals an intriguing storyline throughout your journey

  • Over a dozen side-quests to complete off the beaten path

  • Hidden relics and artifacts scattered throughout the world

  • Skill-based combat with a variety of predators and prey

  • Wide diversity of environments

  • Realistic graphics

  • Enchanting orchestral soundtrack by award-winning composer and audio director Mike Raznick

Technical Specifications

  • Developed in Unreal Engine 4

  • 4-5 hours of core gameplay; up to 8 hours to complete all side-quests and find all artifacts

Over 20 missions & side-quests to complete

Encounter 20+ different animals on your journey

Founding Team

Established in 2015, Breaking Walls was formed with one goal in mind: to create immersive, visually stunning, story-rich entertainment experiences. With decades of experience in the gaming industry, the studio's three founders come with a well-established history of success.

SÉBASTIEN NADEAU, Head of Technology
With over 15 years of experience programming and developing interactive experiences in the computer graphics and gaming industries, Sébastien leads all technical operations at Breaking Walls. Having honed his skills at companies like Ubisoft and CAE, he now oversees the development and production of the AWAY series.

LAURENT BERNIER, Creative Director
An industry veteran, Laurent joined Ubisoft in 2005 and has spent the last 13 years working on some of the industry's biggest games. Having served as realization director and animator on several AAA projects, he's had a hand in the production of titles such as Prince of Persia, Assassin's Creed, Far Cry, and many more. As Creative Director at Breaking Walls, Laurent's creative vision and industry knowledge have helped craft AWAY into one of the most unique and immersive gaming experiences in the world of indie games.

NATHANAËL DUFOUR, Creative Producer
With over 12 years of experience in advertising and cinema, Nathanaël has worked as a producer, designer, and art director on countless projects over the years. He started his own TV ad production agency, Stellart Média, in 2006, and has won several design awards for his work. At Breaking Walls, Nathanaël oversees the art direction and production of the AWAY series.

Rest of Team

  • André-Paul Johnson
    Head of Growth

  • Ghyslain Godon
    Game Designer

  • Paul Capo
    3D Artist

  • Damien Sauzet
    Sound Designer

  • Anuradha Mallik
    Programmer

  • Sage Minard
    Community Manager

  • Liliana Muñoz
    Accounting, Breaking Walls

  • Mylène Paquet
    Graphic Designer

  • Mike Raznick
    Composer

SCREENSHOTS