Welcome to AWAY's press kit!  We tried to cover the essentials, but if you need any additional information, feel free to reach out to us at info@breakingwalls.co and we'll happily make it available.

A downloadable version of AWAY's press kit containing all images, logos & video clips can be found here.

 

Factsheet

Developer:
Breaking Walls
Based in Montreal, Canada

Release date:
Fall 2018

Platform:
PC

Website:
http://www.awayseries.com/
AWAY on Steam

Social:
Facebook
Twitter
Instagram
Reddit
Youtube

Regular Price: TBD

Description

Set in a distant future, a series of natural disasters threatens the survival of every species on the planet. As you venture deeper into the wilderness, do you have what it takes to survive?

Narrated like a nature documentary, AWAY: The Survival Series is an episodic, story-driven adventure game that plunges you into a post-apocalyptic world where the animal kingdom reigns supreme.

A new twist on the adventure genre, the first episode of AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you experience nature's ultimate fight for survival through the eyes of the beast.

Features

  • Story-driven gameplay
    Set in a post-apocalyptic nature documentary, AWAY takes you on the Sugar Glider's journey across a rapidly decaying planet as you make your way to safer ground.
     
  • Play as the Sugar Glider
    Sitting near the bottom of the food chain, this nimble marsupial makes up for its small size with superior agility as you jump, climb, and glide through your surroundings.
     
  • Stunning visuals
    From mighty treetops to the forest floor, immerse yourself in nature and uncover mysterious artifacts as you explore AWAY's breathtaking environments through the eyes of the beast.
     
  • Robust combat system
    Fend off vicious predators and hunt your prey as you encounter animals of all shapes and sizes in the perilous lands of AWAY.
     
  • Original soundtrack
    Having worked on countless major soundtracks, ranging from games like Resident Evil, Call of Duty, and Destiny to movies such as Mad Max, Transformers, and Planet Earth II, Mike Raznick brings his experience as a multi-award winning composer and audio director to the AWAY series with an enchanting orchestral score.

MEDIA

All images, logos, and video clips can be found & downloaded here.
 

Videos


Images

HorizCompilation.jpg


LOGO

Black Logo

White Logo

Black Logo – No Subtitle

White Logo – No Subtitle

 Logo with backdrop

Logo with backdrop

Request press copy

To request a press copy of AWAY, simply send us an email at  info@breakingwalls.co and we'll be happy to send one your way!

Additional links

STUDIO

Breaking Walls is an independent gaming studio based in Montréal, Canada, an international hub for innovation and expertise in game development.

With decades of experience working on AAA titles such as Assassin's Creed, Far Cry, and Rainbow Six, our team has a passion for creating immersive, visually stunning, story-rich entertainment experiences.

TEAM

  • Nathanaël Dufour
    Co-Founder, Creative Producer, Breaking Walls

  • Laurent Bernier
    Co-Founder, Creative Director, Breaking Walls

  • Sébastien Nadeau
    Co-Founder, Head of Technology, Breaking Walls

  • A.P. Johnson
    Head of Growth, Breaking Walls

  • Ghyslain Godon
    Game Designer, Breaking Walls

  • Paul Capo
    3D Artist, Breaking Walls

  • Damien Sauzet
    Sound Designer, Breaking Walls

  • Anuradha Mallik
    Community Manager, Breaking Walls

  • Liliana Muñoz
    Accounting, Breaking Walls

Contact