If you've been following us on Twitter / Facebook / Reddit, you'll have noticed that our game has seen a lot of evolution over the past few weeks! From improving the game mechanics to polishing its visuals, almost every aspect of the game has changed in one way or another, so we figured we'd share the highlights in our new DevBlog. Without further ado, here's a brief recap of what we've been up to lately:

Fleshing out the Sugar Glider's jump. So. Much. Tweaking.
 

Starting to fill out the forest with plants, trees... and animals!
 

Jumping ✅ Gliding ✅ Climbing Trees ✅
 

1cgx.jpg

Taking a break to showcase our Playable Teaser in virtual reality at the Canadian Gaming Expo in Montreal!
 

Back in the forest, we've started coding our Sugar Glider's partner.
 

Our in-game environments are starting to take shape!
 

Up close & personal with the Sugar Glider
 

Speaking of which, we've finally given it proper ragdoll mechanics. (Still can't get enough of this gif)
 

SugarGliderDesk

Alright, this sugar glider is back to work. To keep following our game's progress, go check us out on FacebookTwitter, or Reddit (or sign up to our mailing list for exclusive content & promotions)!